2015-02-28 05:12:54 +00:00
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/*
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* Author: commy2
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* Tests the the player can climb.
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*
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* Arguments:
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* 0: The Unit (usually the player) <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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* _bool = [player] call ace_movement_fnc_canClimb
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*
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* Public: No
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*/
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2015-01-18 05:45:28 +00:00
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#include "script_component.hpp"
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2015-01-11 16:42:31 +00:00
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private ["_unit", "_pos", "_dir"];
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_unit = _this select 0;
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_pos = getPosASL _unit;
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_dir = getDir _unit;
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_dir = [sin _dir, cos _dir, 0];
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private ["_checkPos0beg", "_checkPos0end", "_checkPos1beg", "_checkPos1end"];
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_checkPos0beg = _pos vectorAdd [0, 0, 1.0];
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_checkPos0end = _checkPos0beg vectorAdd (_dir vectorMultiply 1.3);
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_checkPos1beg = _pos vectorAdd [0, 0, 1.5];
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_checkPos1end = _checkPos1beg vectorAdd _dir;
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/*
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drawLine3D [ASLToATL _checkPos0beg, ASLToATL _checkPos0end, [1,0,0,1]];
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drawLine3D [ASLToATL _checkPos1beg, ASLToATL _checkPos1end, [1,0,0,1]];
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2015-02-28 05:12:54 +00:00
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*/
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2015-01-11 16:42:31 +00:00
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lineIntersects [_checkPos0beg, _checkPos0end] && {!(lineIntersects [_checkPos1beg, _checkPos1end])}
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