mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
77 lines
2.4 KiB
Plaintext
77 lines
2.4 KiB
Plaintext
|
/*
|
||
|
* Author: commy2
|
||
|
*
|
||
|
* Execute an animation. This is used to not break things like the unconsciousness animation.
|
||
|
*
|
||
|
* Argument:
|
||
|
* 0: Unit (Object)
|
||
|
* 1: Animation (String)
|
||
|
* 2: Priority of the animation. (Number, optional default: 0)
|
||
|
* 0: PlayMove
|
||
|
* 1: PlayMoveNow
|
||
|
* 2: SwitchMove (no transitional animation, doesn't overwrite priority 1)
|
||
|
*
|
||
|
* Return value:
|
||
|
* Nothing
|
||
|
*/
|
||
|
|
||
|
private ["_unit", "_animation", "_priority", "_force"];
|
||
|
|
||
|
_unit = _this select 0;
|
||
|
_animation = _this select 1;
|
||
|
_priority = _this select 2;
|
||
|
_force = False;
|
||
|
|
||
|
// no animation given
|
||
|
if (isNil "_animation") exitWith {
|
||
|
diag_log format ["[AGM] ERROR: No animation specified in %1", _fnc_scriptNameParent];
|
||
|
};
|
||
|
|
||
|
if (isNil "_priority") then {
|
||
|
_priority = 0;
|
||
|
};
|
||
|
if (count _this > 3) then {
|
||
|
_force = _this select 3;
|
||
|
};
|
||
|
|
||
|
// don't overwrite more important animations
|
||
|
if (_unit getVariable ["AGM_isUnconscious", false] && {!_force}) exitWith {
|
||
|
if (_animation != "Unconscious") then {
|
||
|
[_unit, "Unconscious", 2] call GVAR(fnc_doAnimation);
|
||
|
};
|
||
|
};
|
||
|
|
||
|
// don't go unconscious if the unit isn't unconscious
|
||
|
if (_animation == "Unconscious" && {!(_unit getVariable ["AGM_isUnconscious", false])}) exitWith {};
|
||
|
|
||
|
// switchMove "" no longer works in dev 1.37
|
||
|
if (_animation == "") then {
|
||
|
_animation = [_unit] call GVAR(fnc_getDefaultAnim);
|
||
|
};
|
||
|
|
||
|
switch (_priority) do {
|
||
|
case 0 : {
|
||
|
if (_unit == vehicle _unit) then {
|
||
|
[_unit, format ["{_this playMove '%1'}", _animation], _unit] call GVAR(fnc_execRemoteFnc);
|
||
|
} else {
|
||
|
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
|
||
|
[_unit, format ["{_this playMove '%1'}", _animation]] call GVAR(fnc_execRemoteFnc);
|
||
|
};
|
||
|
};
|
||
|
case 1 : {
|
||
|
if (_unit == vehicle _unit) then {
|
||
|
[_unit, format ["{_this playMoveNow '%1'}", _animation], _unit] call GVAR(fnc_execRemoteFnc);
|
||
|
} else {
|
||
|
// Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles.
|
||
|
[_unit, format ["{_this playMoveNow '%1'}", _animation]] call GVAR(fnc_execRemoteFnc);
|
||
|
};
|
||
|
};
|
||
|
case 2 : {
|
||
|
// Execute on all machines. SwitchMove has local effects.
|
||
|
[_unit, format ["{_this switchMove '%1'}", _animation]] call GVAR(fnc_execRemoteFnc);
|
||
|
};
|
||
|
default {};
|
||
|
};
|
||
|
|
||
|
["Anim", [_priority, _animation]] call AGM_Debug_fnc_log;
|