2015-09-19 21:18:07 +00:00
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/*
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* Author: Glowbal
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* Force a unit to go prone
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2015-01-16 23:21:47 +00:00
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*
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2015-09-19 21:18:07 +00:00
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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2017-06-08 13:31:51 +00:00
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* Example:
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* [bob] call ace_common_fnc_setProne
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*
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2015-09-19 21:18:07 +00:00
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* Public: Yes
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2015-01-16 23:21:47 +00:00
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*/
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#include "script_component.hpp"
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2015-09-19 21:18:07 +00:00
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params ["_unit"];
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[
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_unit,
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["amovppnemstpsnonwnondnon", "amovppnemstpsraswrfldnon", "amovppnemstpsraswlnrdnon", "amovppnemstpsraswpstdnon"] select (([primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] find currentWeapon _unit) + 1)
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2016-06-20 18:58:37 +00:00
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] call FUNC(doAnimation);
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