ACE3/addons/frag/functions/fnc_shouldSpall.sqf

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#include "script_component.hpp"
/*
* Author: Lambda.Tiger
* This function checks whether an ammunition type should cause spalling
*
*
* Arguments:
* 0: _ammo <STRING> - cfgAmmo type of ammo to check
*
* Return Value:
* Whether the round type would spall when hitting an object <BOOL>
*
* Example:
* ["B_556x45_Ball"] call ace_frag_fnc_shouldSpall;
*
* Public: No
*/
params ["_ammo"];
private _shouldSpall = GVAR(spallRoundCache) get _ammo;
if !(isNil "_shouldSpall") exitWith {_shouldSpall};
private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "caliber");
private _explosive = getNumber (configFile >> "CfgAmmo" >> _ammo >> "explosive");
private _idH = getNumber (configFile >> "CfgAmmo" >> _ammo >> "indirectHitRange");
_shouldSpall = _caliber >= 2.5 || (_explosive > 0 && _idh >= 1);
GVAR(spallRoundCache) set [_ammo, _shouldSpall];
_shouldSpall