ACE3/extensions/common/p3d/model.hpp

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#pragma once
#include "shared.hpp"
#include "animation.hpp"
#include "skeleton.hpp"
#include "model_info.hpp"
#include "lod_info.hpp"
namespace ace {
namespace p3d {
class face_settings {
public:
face_settings() {}
face_settings(std::istream &stream_, uint32_t version = 68) {
stream_.read((char *)&count, sizeof(uint32_t));
stream_.read((char *)&unknown, sizeof(uint8_t) * 21);
}
uint32_t count;
uint8_t unknown[21];
};
typedef std::shared_ptr<face_settings> face_settings_p;
class model {
public:
model();
model(std::istream &, const std::string &filename_ = "");
~model();
// LOD info
bool *useFaceDefaults;
std::vector<face> defaultFaces;
std::vector<lod_p> lods;
size_t size;
model_info_p info;
skeleton_p skeleton;
bool has_animations;
std::vector<animation_p> animations;
std::vector<uint32_t> start_lod;
std::vector<uint32_t> end_lod;
// data root fileds
std::string filename;
uint32_t lod_count;
uint32_t filetype;
uint64_t version;
std::string prefix_name;
};
typedef std::shared_ptr<model> model_p;
};
};