mirror of
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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
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#define COMBAT_GOGGLES ACE_Overlay = QPATHTOEF(goggles,textures\HUD\CombatGoggles.paa); \
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ACE_OverlayCracked = QPATHTOEF(goggles,textures\HUD\CombatGogglesCracked.paa); \
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ACE_Resistance = 2; \
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ACE_Protection = 1;
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class CfgGlasses {
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class SPE_GER_Glasses;
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class G_SPE_Dust_Goggles_2: SPE_GER_Glasses {
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ACE_TintAmount = 16;
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COMBAT_GOGGLES
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};
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class G_SPE_Dust_Goggles: SPE_GER_Glasses {
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ACE_TintAmount = 8;
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COMBAT_GOGGLES
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};
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class SPE_US_Glasses;
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class G_SPE_SWDG_Goggles: SPE_US_Glasses {
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COMBAT_GOGGLES
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};
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class G_SPE_Polar_Goggles: SPE_US_Glasses {
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COMBAT_GOGGLES
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};
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class G_SPE_Sunglasses_GER_Brown: SPE_GER_Glasses {
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ACE_TintAmount = 16;
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ACE_Resistance = 1;
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};
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class G_SPE_Sunglasses_GER_Red: SPE_GER_Glasses {
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ACE_TintAmount = 16;
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ACE_Resistance = 1;
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};
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class G_SPE_Sunglasses_US_Red: SPE_US_Glasses {
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ACE_TintAmount = 16;
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ACE_Resistance = 1;
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};
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class G_SPE_Sunglasses_US_Yellow: SPE_US_Glasses {
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ACE_TintAmount = 16;
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ACE_Resistance = 1;
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};
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};
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