ACE3/addons/reload/config.cpp

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2015-01-16 01:25:41 +00:00
#include "script_component.hpp"
class CfgPatches {
class ADDON {
units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author[] = {"commy2","KoffeinFlummi"};
authorUrl = "https://github.com/commy2/";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgActions.hpp"
class ACE_Default_Keys {
class checkAmmo {
displayName = "$STR_ACE_Reload_checkAmmo";
condition = QUOTE([_player] call EFUNC(common,canUseWeapon) || {_vehicle isKindOf 'StaticWeapon'});
statement = QUOTE([ARR_3(_player, _vehicle, false)] call FUNC(checkAmmo););
key = 19;
shift = 0;
control = 1;
alt = 0;
};
};
#include "RscInGameUI.hpp"