ACE3/addons/interaction/functions/fnc_addSquadChildren.sqf

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Gets the squad child actions
*
* Arguments:
* 1: Player <OBJECT>
*
* Return Value:
* Children actions <ARRAY>
*
* Example:
* [player, player] call ace_interaction_fnc_addSquadChildren
*
* Public: No
*/
params ["", "_player"];
private _fnc_color = {
(switch (toUpper _this) do {
case "RED": {missionNamespace getVariable [QEGVAR(nametags,nametagColorRed), [221, 0, 0]]};
case "GREEN": {missionNamespace getVariable [QEGVAR(nametags,nametagColorGreen), [0, 221, 0]]};
case "BLUE": {missionNamespace getVariable [QEGVAR(nametags,nametagColorBlue), [0, 0, 221]]};
case "YELLOW": {missionNamespace getVariable [QEGVAR(nametags,nametagColorYellow), [221, 221, 0]]};
default {missionNamespace getVariable [QEGVAR(nametags,nametagColorMain), [255, 255, 255]]};
}) call BIS_fnc_colorRGBtoHTML
};
private _units = (units group _player) - [_player];
private _subActions = [];
_subActions pushBack (["drop", localize "str_a3_endgame_notifications_title_drop", "\a3\ui_f\data\igui\cfg\actions\ico_off_ca.paa",
{[_target] joinSilent grpNull}, {true}] call EFUNC(interact_menu,createAction));
{
private _icon = [QPATHTOF(UI\team\team_white_ca.paa), _x call _fnc_color];
private _name = localize format ["str_assign_%1", _x];
_subActions pushBack ([_x, _name, _icon,
{[_target, _this#2] call FUNC(joinTeam)}, {assignedTeam _target != _this#2}, {}, _x] call EFUNC(interact_menu,createAction));
} forEach ["RED", "GREEN", "BLUE", "YELLOW", "MAIN"];
private _actions = _units apply {
private _unit = _x;
private _icon = [QPATHTOF(UI\team\team_white_ca.paa), (assignedTeam _unit) call _fnc_color];
private _actionUnit = [hashValue _x, [_x, true] call EFUNC(common,getName), _icon, {}, {true}] call EFUNC(interact_menu,createAction);
[_actionUnit, _subActions apply { [_x, [], _unit] }, _unit]
};
_actions