ACE3/addons/disarming/functions/fnc_canDisarm.sqf

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/*
* Author: PabstMirror
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* Checks the conditions for being able to disarm a unit
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*
* Arguments:
* 0: Target <OBJECT>
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*
* Return Value:
* The return value <BOOL>
*
* Example:
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* [cursorTarget] call ace_disarming_fnc_canDisarm
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*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_target);
//Check animationState for putDown anim:
_animationStateCfgMoves = getText (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState _target) >> "actions");
if (_animationStateCfgMoves == "") exitWith {false};
_putDownAnim = getText (configFile >> "CfgMovesBasic" >> "Actions" >> _animationStateCfgMoves >> "PutDown");
if (_putDownAnim != "") exitWith {false};
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(alive _target) &&
{(abs (speed _target)) < 1} &&
{(vehicle _target) == _target} &&
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{(_target getVariable ["ACE_isUnconscious", false]) ||
{_target getVariable [QEGVAR(captives,isHandcuffed), false]} ||
{_target getVariable [QEGVAR(captives,isSurrendering), false]}}