2016-07-14 14:16:53 +00:00
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#define COMPONENT cookoff
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#define COMPONENT_BEAUTIFIED Cook off
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#include "\z\ace\addons\main\script_mod.hpp"
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// #define DEBUG_MODE_FULL
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// #define DISABLE_COMPILE_CACHE
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// #define ENABLE_PERFORMANCE_COUNTERS
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#ifdef DEBUG_ENABLED_COOKOFF
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#define DEBUG_MODE_FULL
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#endif
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#ifdef DEBUG_SETTINGS_COOKOFF
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#define DEBUG_SETTINGS DEBUG_SETTINGS_COOKOFF
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#endif
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#include "\z\ace\addons\main\script_macros.hpp"
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#define IS_EXPLOSIVE_AMMO(ammo) (getNumber (ammo call CBA_fnc_getObjectConfig >> "explosive") > 0.5)
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2017-06-02 21:20:36 +00:00
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// Stages of cookoff in order (in seconds)
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// Should be no un-synced randomness in these as the effects must be ran on each client
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#define IGNITE_TIME 3
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#define SMOKE_TIME 10.5
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#define COOKOFF_TIME 14 // Cook off time should be 20s at most due to length of sound files
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#define COOKOFF_TIME_BOX 82.5 // Cook off time for boxes should be significant to allow time for ammo to burn
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2021-10-14 15:49:27 +00:00
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#define MIN_TIME_BETWEEN_FLAMES 5
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#define MAX_TIME_BETWEEN_FLAMES 15
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#define MAX_TIME_BETWEEN_AMMO_DET 25
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2021-11-11 11:43:41 +00:00
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#define MAX_COOKOFF_INTENSITY 10
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2017-06-02 21:20:36 +00:00
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2022-08-20 21:36:37 +00:00
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#define MIN_AMMO_DETONATION_START_DELAY 1 // Min time to wait before a vehicle's ammo starts to cookoff
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#define MAX_AMMO_DETONATION_START_DELAY 6 // Max time to wait before a vehicle's ammo starts to cookoff
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2017-06-02 21:20:36 +00:00
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// Delay between flame effect for players in a cooking off vehicle
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#define FLAME_EFFECT_DELAY 0.4
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2019-12-16 22:29:33 +00:00
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2021-10-14 15:49:27 +00:00
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// Common commander hatch defines for default vehicles
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#define DEFAULT_COMMANDER_HATCHES ["osa_poklop_commander", "hatch_commander_axis"]
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2024-02-04 09:36:59 +00:00
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#define DISTANCE_CLOSE 235
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#define DISTANCE_MID 952
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