ACE3/addons/frag/functions/fnc_shouldFrag.sqf

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#include "script_component.hpp"
/*
* Author: Lambda.Tiger
* This function checks whether an ammunition type should cause fragmentation
* and whether any submunitions exist
*
* Arguments:
* 0: _ammo <STRING> - cfgAmmo type of ammo to check
*
* Return Value:
* _shouldFrag <ARRAY>
2024-01-11 00:51:38 +00:00
* 0 - Should the specific round fragment
* 1 - Does the munition have a child submunition
*
* Example:
* ["B_556x45_Ball"] call ace_frag_fnc_shouldFrag;
*
* Public: No
*/
params ["_ammo"];
private _shouldFrag = GVAR(shouldFragCache) get _ammo;
if !(isNil "_shouldFrag") exitWith {_shouldFrag};
// two arguments, 1st for munition should frag, 2nd for
_shouldFrag = [true, false];
private _skip = getNumber (configFile >> "cfgAmmo" >> _ammo >> QGVAR(skip));
private _force = getNumber (configFile >> "cfgAmmo" >> _ammo >> QGVAR(force));
private _explosive = getNumber (configFile >> "cfgAmmo" >> _ammo >> "explosive");
private _indirectHit = getNumber(configFile >> "cfgAmmo" >> _ammo >> "indirectHit");
private _indirectRange = getNumber(configFile >> "cfgAmmo" >> _ammo >> "indirectHitRange");
if (_skip == 1 || (_force == 0 && {_explosive < 0.5 || {_indirectHit < 3
|| {_indirectRange < 5 && _indirectHit < _indirectRange}}})) then {
TRACE_5("No frag",_ammo,_skip, _explosive, _indirectRange, _indirectHit);
_shouldFrag set [0, false];
};
/*if (GVAR(fragSimComplexity) > 1) then {
private _hasSubmunit = if (isText (configFile >> "cfgAmmo" >> _ammo >> "submunitionAmmo")) then {
"" isNotEqualTo getText (configFile >> "cfgAmmo" >> _ammo >> "submunitionAmmo");
} else
{
[] isNotEqualTo getArray (configFile >> "cfgAmmo" >> _ammo >> "submunitionAmmo");
};
_shouldFrag set [1, _hasSubmunit];
TRACE_2("Submunition" ,_ammo, _hasSubmunit);
};*/
GVAR(shouldFragCache) set [_ammo, _shouldFrag];
_shouldFrag