ACE3/addons/common/functions/fnc_hasHatch.sqf

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2015-10-28 07:01:25 +00:00
/*
* Author: commy2
* Check if unit has a hatch and can turn out.
2015-10-28 07:01:25 +00:00
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Unit has a hatch? <BOOL>
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit"];
local _vehicle = vehicle _unit;
if (_unit == _vehicle) exitWith {false};
local _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
if (getNumber (_config >> "hideProxyInCombat") != 1) exitWith {false};
if (_unit == driver _vehicle) exitWith {
getNumber (_config >> "forceHideDriver") == 0; // return
};
local _turret = [_unit] call FUNC(getTurretIndex);
if (_turret isEqualTo []) exitWith {false};
local _turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
getNumber (_turretConfig >> "forceHideGunner") == 0; // return