ACE3/TO_MERGE/agm/Logistics/functions/Repair/fn_setHitPointDamage.sqf

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/*
* Author: commy2, KoffeinFlummi
*
* My very own setHitPointDamage since BIS's one is buggy when affecting a remote unit.
* It also doesn't change the overall damage. This does.
*
* Arguments:
* 0: vehicle
* 1: selection
* 2: damage
* 4: disable overall damage adjustment (optional)
*
* Return Value:
* -
*/
#include <Macros.hqf>
private ["_vehicle", "_selection", "_damage", "_hitPoints", "_damageHitPoint", "_damageOld", "_damageSumOld", "_damageSumNew", "_damageNew"];
_vehicle = _this select 0;
_selection = _this select 1;
_damage = _this select 2;
// Unit isn't local, give function to machine where it is.
if !(local _vehicle) exitWith {
[_this, "AGM_Repair_fnc_setHitPointDamage", _vehicle] call AGM_Core_fnc_execRemoteFnc;
};
// Check if overall damage adjustment is disabled
if (count _this > 3 && {_this select 3}) exitWith {
_vehicle setHitPointDamage [_selection, _damage];
};
if !(_selection in ALL_HITPOINTS) exitWith {
_vehicle setHitPointDamage [_selection, _damage];
};
_hitPoints = [];
{
_damageHitPoint = _vehicle getHitPointDamage _x;
if (isNil "_damageHitPoint") then {_damageHitPoint = 0};
_hitPoints set [_forEachIndex, _damageHitPoint];
} forEach ALL_HITPOINTS;
_damageOld = damage _vehicle;
_damageSumOld = 0;
{
_damageSumOld = _damageSumOld + _x;
} forEach _hitPoints;
_damageSumOld = _damageSumOld max 0.001;
_hitPoints set [ALL_HITPOINTS find _selection, _damage];
_damageSumNew = 0;
{
_damageSumNew = _damageSumNew + _x;
} forEach _hitPoints;
_damageNew = _damageSumNew / count ALL_HITPOINTS;
if (_damageOld > 0) then {
_damageNew = _damageOld * (_damageSumNew / _damageSumOld);
};
_vehicle setDamage _damageNew;
{
_vehicle setHitPointDamage [_x, _hitPoints select _forEachIndex];
} forEach ALL_HITPOINTS;