ACE3/addons/rearm/functions/fnc_rearmSuccessLocal.sqf

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/*
* Author: GitHawk
* Rearms a vehicle on the turret owner.
*
* Arguments:
* 0: Params <ARRAY>
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* 0: Vehicle <OBJECT>
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* 1: Unit <OBJECT>
* 2: Turret Path <ARRAY>
* 3: Number of magazines <NUMBER>
* 4: Magazine Classname <STRING>
* 5: Number of rounds <NUMBER>
*
* Return Value:
* None
*
* Example:
* [[vehicle, player, [-1], 2, "5000Rnd_762x51_Belt", 500]] call ace_rearm_fnc_rearmSuccess
*
* Public: No
*/
#include "script_component.hpp"
params [
["_args", [objNull, objNull, [], 0, "", 0], [[]], [6]]
];
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_args params ["_vehicle", "_unit", "_turretPath", "_numMagazines", "_magazineClass", "_numRounds"];
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private _rounds = getNumber (configFile >> "CfgMagazines" >> _magazineClass >> "count");
private _currentRounds = 0;
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private _maxMagazines = [_vehicle, _turretPath, _magazineClass] call FUNC(getMaxMagazines);
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if (_maxMagazines == 1) then {
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private _currentMagazines = { _x == _magazineClass } count (_vehicle magazinesTurret _turretPath);
if (_currentMagazines == 0 && {!(_turretPath isEqualTo [-1])}) then {
// Driver gun will always retain it's magazines
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_vehicle addMagazineTurret [_magazineClass, _turretPath];
_vehicle setMagazineTurretAmmo [_magazineClass, 0, _turretPath];
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};
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if (GVAR(level) == 1) then {
// Fill magazine completely
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_vehicle setMagazineTurretAmmo [_magazineClass, _rounds, _turretPath];
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["displayTextStructured", _unit, [[LSTRING(Hint_RearmedTriple), _rounds,
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getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
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getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit]] call EFUNC(common,objectEvent);
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} else {
// Fill only at most _numRounds
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_vehicle setMagazineTurretAmmo [_magazineClass, ((_vehicle magazineTurretAmmo [_magazineClass, _turretPath]) + _numRounds) min _rounds, _turretPath];
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["displayTextStructured", _unit, [[LSTRING(Hint_RearmedTriple), _numRounds,
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getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
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getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit]] call EFUNC(common,objectEvent);
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};
} else {
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for "_idx" from 1 to (_maxMagazines+1) do {
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_currentRounds = _vehicle magazineTurretAmmo [_magazineClass, _turretPath];
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if (_currentRounds > 0 || {_idx == (_maxMagazines+1)}) exitWith {
if (_idx == (_maxMagazines+1) && {!(_turretPath isEqualTo [-1])}) then {
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_vehicle addMagazineTurret [_magazineClass, _turretPath];
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};
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if (GVAR(level) == 2) then {
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//hint format ["Target: %1\nTurretPath: %2\nNumMagazines: %3\nMaxMagazines %4\nMagazine: %5\nNumRounds: %6\nMagazine: %7", _vehicle, _turretPath, _numMagazines, _maxMagazines, _currentRounds, _numRounds, _magazineClass];
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// Fill only at most _numRounds
if ((_currentRounds + _numRounds) > _rounds) then {
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_vehicle setMagazineTurretAmmo [_magazineClass, _rounds, _turretPath];
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if (_numMagazines < _maxMagazines) then {
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_vehicle addMagazineTurret [_magazineClass, _turretPath];
_vehicle setMagazineTurretAmmo [_magazineClass, _currentRounds + _numRounds - _rounds, _turretPath];
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};
} else {
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_vehicle setMagazineTurretAmmo [_magazineClass, _currentRounds + _numRounds, _turretPath];
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};
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["displayTextStructured", _unit, [[LSTRING(Hint_RearmedTriple), _numRounds,
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getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
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getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit]] call EFUNC(common,objectEvent);
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} else {
// Fill current magazine completely and fill next magazine partially
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_vehicle setMagazineTurretAmmo [_magazineClass, _rounds, _turretPath];
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if (_numMagazines < _maxMagazines) then {
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_vehicle addMagazineTurret [_magazineClass, _turretPath];
_vehicle setMagazineTurretAmmo [_magazineClass, _currentRounds, _turretPath];
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};
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["displayTextStructured", _unit, [[LSTRING(Hint_RearmedTriple), _rounds,
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getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
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getText(configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "displayName")], 3, _unit]] call EFUNC(common,objectEvent);
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};
};
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_vehicle removeMagazineTurret [_magazineClass, _turretPath];
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_numMagazines = _numMagazines - 1;
};
};