2016-05-30 16:37:03 +00:00
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtc_noise
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/// @file glm/gtc/noise.hpp
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/// @date 2011-04-21 / 2011-09-27
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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///
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/// @defgroup gtc_noise GLM_GTC_noise
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/// @ingroup gtc
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///
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/// Defines 2D, 3D and 4D procedural noise functions
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/// Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise":
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/// https://github.com/ashima/webgl-noise
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/// Following Stefan Gustavson's paper "Simplex noise demystified":
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/// http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/precision.hpp"
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#include "../detail/_noise.hpp"
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#include "../geometric.hpp"
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#include "../common.hpp"
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#include "../vector_relational.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTC_noise extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtc_noise
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/// @{
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/// Classic perlin noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T perlin(
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vecType<T, P> const & p);
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/// Periodic perlin noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T perlin(
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vecType<T, P> const & p,
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vecType<T, P> const & rep);
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/// Simplex noise.
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T simplex(
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vecType<T, P> const & p);
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/// @}
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}//namespace glm
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#include "noise.inl"
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