ACE3/addons/advanced_ballistics/functions/fnc_initModuleSettings.sqf

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#include "script_component.hpp"
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/*
* Author: Glowbal, Ruthberg
* Module for adjusting the advanced ballistics settings
*
* Arguments:
* 0: The module logic <LOGIC>
* 1: units <ARRAY>
* 2: activated <BOOL>
*
* Return Value:
* None
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*
* Example:
* [LOGIC, [bob, kevin], true] call ace_advanced_ballistics_fnc_initModuleSettings
*
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* Public: No
*/
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params ["_logic","_units", "_activated"];
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if !(_activated) exitWith {};
[_logic, QGVAR(enabled), "enabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(muzzleVelocityVariationEnabled), "muzzleVelocityVariationEnabled"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(ammoTemperatureEnabled), "ammoTemperatureEnabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(barrelLengthInfluenceEnabled), "barrelLengthInfluenceEnabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(bulletTraceEnabled), "bulletTraceEnabled"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(simulationInterval), "simulationInterval"] call EFUNC(common,readSettingFromModule);
GVAR(simulationInterval) = 0 max GVAR(simulationInterval) min 0.2;