ACE3/addons/repair/functions/fnc_doPatchWheelProgress.sqf

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#include "script_component.hpp"
/*
* Author: commy2, Brett Mayson
* Called by repair action / progress bar. Raise events to set the new hitpoint damage.
*
* Arguments:
* 0: Unit that does the patching <OBJECT>
* 1: Vehicle to patch <OBJECT>
* 2: Selected wheel hitpoint <STRING>
*
* Return Value:
* Should patching continue? <BOOL>
*
* Example:
* [unit, vehicle, "hitpoint"] call ace_repair_fnc_doPatchWheelProgress
*
* Public: No
*/
params ["_args", "_elapsedTime", "_totalTime"];
_args params ["_unit", "_vehicle", "_hitPoint"];
TRACE_3("params",_unit,_vehicle,_hitPoint);
// get current hitpoint damage
private _hitPointDamage = _vehicle getHitPointDamage _hitPoint;
private _iterationsRemaining = ceil ((_hitPointDamage - GVAR(patchWheelMaximumRepair)) / PATCH_WHEEL_STEP_TIME) - 1;
if ((_totalTime - _elapsedTime) > _iterationsRemaining * GVAR(patchWheelTime)) exitWith {true};
_hitPointDamage = (_hitPointDamage - PATCH_WHEEL_STEP_TIME) max GVAR(patchWheelMaximumRepair);
// raise event to set the new hitpoint damage
[QGVAR(setWheelHitPointDamage), [_vehicle, _hitPoint, _hitPointDamage], _vehicle] call CBA_fnc_targetEvent;
(_hitPointDamage > GVAR(patchWheelMaximumRepair))