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27 lines
524 B
Plaintext
27 lines
524 B
Plaintext
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#include "script_component.hpp"
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/*
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* Author: Cyruz
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* Apply surfaceTexture to a completed trench.
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*
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* Arguments:
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* 0: Trench <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [TrenchObj, ACE_player] call ace_trenches_fnc_camouflageTrench
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*
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* Public: No
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*/
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params ["_trench", "_unit"];
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_unit playActionNow "PutDown";
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[{
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_this setObjectTextureGlobal [0, surfaceTexture getPosATL _this];
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_this setVariable [QGVAR(camouflaged), true, true];
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}, _trench, 2] call CBA_fnc_waitAndExecute;
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