ACE3/addons/common/config.cpp

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#include "script_component.hpp"
class CfgPatches {
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class ADDON {
units[] = {"ACE_Box_Misc"};
weapons[] = {"ACE_ItemCore","ACE_FakePrimaryWeapon"};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_main"};
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author[] = {"KoffeinFlummi"};
authorUrl = "https://github.com/KoffeinFlummi/";
VERSION_CONFIG;
};
};
#include "CfgEventHandlers.hpp"
#include "CfgSounds.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
class ACE_Rsc_Display_Base {
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idd = -1;
type = 0;
style = 48;
name = "";
duration = 999999;
fadeIn = 0;
fadeOut = 0;
font = "TahomaB";
size = 1;
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
};
class ACE_Rsc_Control_Base {
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idc = 1;
type = 0;
style = 48;
access = 0;
lineSpacing = 0;
moving = 1;
text = "";
size = 1;
sizeEx = 0;
font = "TahomaB";
colorBackground[] = {1, 1, 1, 0};
colorText[] = {1, 1, 1, 1};
x = 0;
y = 0;
w = 0;
h = 0;
};
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class ACE_canInteractConditions {
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class GVAR(notOnMap) {
condition = "!visibleMap";
};
};
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class ACE_Settings {
/*
*class GVAR(sampleSetting) {
* Value
* value = 1;
*
* Type (SCALAR, BOOL, STRING, ARRAY, COLOR)
* typeName = "SCALAR";
*
* Force the setting?
* force = 0;
*
* Does it appear on the options menu?
* isClientSetable = 1;
*
* The following settings only apply when isClientSetable == 1
* Stringtable entry with the setting name
* displayName = "$STR_ACE_Common_SettingName";
*
* Stringtable entry with the setting description
* description = "$STR_ACE_Common_SettingDescription";
*
* Stringtable entries that describe the options
* Only applies if typeName == "SCALAR";
* values[] = {"Disabled", "Enabled", "Only Cursor", "Only On Keypress", "Only Cursor and KeyPress"};
*};
*/
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class GVAR(forceAllSettings) {
value = 0;
typeName = "BOOL";
};
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class GVAR(enableNumberHotkeys) {
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value = 1;
typeName = "BOOL";
isClientSetable = 1;
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displayName = "$STR_ACE_Common_EnableNumberHotkeys";
};
};
#include <ProgressScreen.hpp>
#include <HintConfig.hpp>
#include <RscInfoType.hpp>
#include <FixPickup.hpp>
#include <FixAnimations.hpp>
#include <NoVoice.hpp>
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