ACE3/addons/reload/functions/fnc_onTake.sqf

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#include "script_component.hpp"
/*
* Author: ?
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Container <OBJECT>
* 2: Item <STRING>
*
* Return Value:
* None
*
* Example:
* [bob, backpackContainer bob, "ACE_Banana"] call ace_reload_fnc_onTake
*
* Public: No
*/
params ["_unit", "_container", "_item"];
if (
_unit == ACE_player
&& {GVAR(DisplayText)}
&& {_item == currentMagazine _unit}
&& {_container in [uniformContainer _unit, vestContainer _unit, backpackContainer _unit]}
) then {
_unit call FUNC(displayAmmo);
};