ACE3/addons/hearing/XEH_postInit.sqf

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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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GVAR(currentDeafness) = 0;
GVAR(newStrength) = 0;
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GVAR(playerVehAttenuation) = 1;
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// Spawn volume updating process
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[FUNC(updateVolume), 0.1, [] ] call CBA_fnc_addPerFrameHandler;
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//Update veh attunation when player veh changes
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["playerVehicleChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler);
["playerTurretChanged", {_this call FUNC(updatePlayerVehAttenuation);}] call EFUNC(common,addEventHandler);
//Reset deafness on respawn (or remote control player switch)
["playerChanged", {
GVAR(currentDeafness) = 0;
GVAR(newStrength) = 0;
}] call EFUNC(common,addEventhandler);