ACE3/addons/captives/functions/fnc_handleZeusDisplayChanged.sqf

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/*
* Author: PabstMirror
2015-02-24 16:27:53 +00:00
* Handles ZeusDisplayChanged event
* Need to reset showHUD after closing zeus
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Display is now open <BOOL>
*
* Return Value:
* Nothing
*
* Example:
* [bob1, false] call ACE_captives_fnc_handleZeusDisplayChanged
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit","_zeusIsOpen"];
//set showHUD based on unit status:
if (!_zeusIsOpen) then {
if ((_unit getVariable [QGVAR(isHandcuffed), false]) || {_unit getVariable [QGVAR(isSurrendering), false]}) then {
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TRACE_1("Player Change (showHUD false)",_unit);
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["captive", [false, false, false, false, false, false, false, false]] call EFUNC(common,showHud);
} else {
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TRACE_1("Player Change (showHUD true)",_unit);
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["captive", []] call EFUNC(common,showHud); //same as showHud true;
};
};