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49 lines
1.2 KiB
Plaintext
49 lines
1.2 KiB
Plaintext
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#include "script_component.hpp"
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_list = _this select 0;
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_checkPos = _this select 1;
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_spots = [];
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_outliers = [];
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_spot = [];
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_testPos = (_list select 0) select 0;
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{
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_samplePos = _x select 0;
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if(!lineIntersects [_samplePos, _checkPos] && {!terrainIntersectASL [_samplePos, _checkPos]}) then {
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if(_samplePos distance _testPos < 2) then {
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_spot pushBack _samplePos;
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} else {
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_outliers pushBack _samplePos;
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};
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};
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} forEach _list;
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_spots pushBack _spot;
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if(count _outliers > 0) then {
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for "_i" from 1 to 3 do {
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_remainingSpots = _outliers;
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_outliers = [];
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_spot = [];
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_testPos = (_remainingSpots select 0);
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{
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_samplePos = _x;
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if(!lineIntersects [_samplePos, _checkPos] && {!terrainIntersectASL [_samplePos, _checkPos]}) then {
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if(_samplePos distance _testPos < 2) then {
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_spot pushBack _samplePos;
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} else {
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_outliers pushBack _samplePos;
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};
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};
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} forEach _remainingSpots;
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_spots pushBack _spot;
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};
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};
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_largest = 0;
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_largestSpot = [];
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{
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if((count _x) > _largest) then {
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_largest = (count _x);
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_largestSpot = _x;
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};
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} forEach _spots;
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// player sideChat format["g: %1", _spots];
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_largestSpot select (random (floor(count _largestSpot)));
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