ACE3/TO_MERGE/agm/Logistics/functions/Drag/fn_dragObject.sqf

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/*
Name: AGM_Drag_fnc_dragObject
Author(s):
L-H
Description:
Prepares the passed unit to drag the passed weapon.
Parameters:
0: OBJECT - Dragged weapon
1: OBJECT - Unit dragging
Returns:
Nothing
Example:
[StaticWeapon3, player] call AGM_Drag_fnc_dragObject;
*/
#define ANIM_CARRY ["amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_2", "amovpercmstpsraswpstdnon_acinpknlmwlksnonwpstdb_2", "amovpercmstpsnonwnondnon_acinpknlmwlksnonwnondb_2", "acinpknlmstpsraswrfldnon", "acinpknlmstpsnonwpstdnon", "acinpknlmstpsnonwnondnon"];
_this spawn {
_draggedObject = _this select 0;
_unit = _this select 1;
if (_draggedObject getVariable ["AGM_disableDrag", false]) exitWith {};
_ableToDrag = true;
if ((typeOf _draggedObject) isKindOf "StaticWeapon") then {
_gunner = gunner _draggedObject;
if (!isNull _gunner && {alive _gunner}) then {
_gunner setPosASL getPosASL _gunner;
};
} else { // Crate handling
if (_draggedObject getVariable ["AGM_useWeight", true]) then {
_ableToDrag = ((_draggedObject call AGM_Drag_fnc_GetWeight) <= AGM_Drag_MaxWeight);
};
};
if (!_ableToDrag) exitWith { [localize "STR_AGM_Drag_UnableToDrag"] call AGM_Core_fnc_displayTextStructured;};
if (primaryWeapon _unit == "") then {
_unit addWeapon "AGM_FakePrimaryWeapon";
};
_unit selectWeapon (primaryWeapon _unit);
[_unit, _draggedObject, true] call AGM_Core_fnc_claim;
_unit setVariable ["AGM_isDragging", true];
_unit setVariable ["AGM_carriedItem", _draggedObject, true];
_unit playActionNow "grabDrag";
waitUntil {animationState _unit in ANIM_CARRY};
// exit here if the player releases the jerry can before the animation is finished
if !(_unit getVariable ["AGM_isDragging", false]) exitWith {
_unit playAction "released";
};
_attachPoint = [0,1.2, ((_draggedObject modelToWorld [0,0,0]) select 2) - ((_unit modelToWorld [0,0,0]) select 2)];
_draggedObject attachTo [_unit, _attachPoint];
_actionID = _unit getVariable ["AGM_Drag_ReleaseActionID", -1];
if (_actionID != -1) then {
_unit removeAction _actionID;
};
_actionID = _unit addAction [format ["<t color='#FF0000'>%1</t>", localize "STR_AGM_Drag_EndDrag"], "player call AGM_Drag_fnc_releaseObject;", nil, 20, false, true, "","player call AGM_Drag_fnc_isDraggingObject"];
_unit setVariable ["AGM_Drag_ReleaseActionID", _actionID];
AGM_Drag_CurrentHeightChange = 0;
};