2015-02-11 01:55:53 +00:00
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/*
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* Author: PabstMirror
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* Starts disarming the target from the target
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* Generates the specific list of items that should be removed from a disarm type
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*
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* Arguments:
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* 0: caller (player) <OBJECT>
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* 1: target <OBJECT>
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* 1: type of disarm <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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2015-02-11 08:33:18 +00:00
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*
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2015-02-11 01:55:53 +00:00
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_3(_caller,_target,_type);
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_listOfItemsToRemove = [];
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_doNotDropAmmo = false;
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switch (toLower _type) do {
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case ("backpack"): {
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2015-02-11 08:33:18 +00:00
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_listOfItemsToRemove pushBack (backpack _target);
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};
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2015-02-11 01:55:53 +00:00
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case ("weapons"): {
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2015-02-11 08:33:18 +00:00
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_listOfItemsToRemove = _listOfItemsToRemove + (weapons _target);
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_doNotDropAmmo = true;
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};
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case ("uniform"): {
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_listOfItemsToRemove = [(uniform _target)];
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};
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2015-02-11 01:55:53 +00:00
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};
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[_caller, _target, _listOfItemsToRemove, _doNotDropAmmo] call FUNC(disarmDropItems);
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