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28 lines
673 B
Plaintext
28 lines
673 B
Plaintext
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#include "script_component.hpp"
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/*
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* Author: Brett Mayson
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* Places a flag in front of the unit.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Flag <STRING>
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*
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* Return Value:
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* Flag <OBJECT>
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*
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* Example:
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* [player, "ace_marker_flags_white"] call ace_marker_flags_fnc_placeFlag
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*
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* Public: No
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*/
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params [["_unit", objNull, [objNull]], ["_flag", QGVAR(white), [""]]];
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_unit removeItem _flag;
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_flag = GVAR(flagCache) get _flag; // convert to vehicle type
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private _pos = _unit modelToWorld [0, 1, 0];
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private _flag = _flag createVehicle _pos;
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_flag setPos _pos;
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[QGVAR(placed), [_unit, _flag]] call CBA_fnc_localEvent;
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[_unit, "PutDown"] call EFUNC(common,doGesture);
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