ACE3/addons/sitting/functions/fnc_stand.sqf

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/*
* Author: Jonpas
* Stands up the player.
*
* Arguments:
* Player <OBJECT>
*
* Return Value:
* None
*
* Example:
* player call ace_sitting_fnc_stand;
*
* Public: No
*/
#include "script_component.hpp"
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params ["_player"];
// remove scroll wheel action
_player removeAction (_player getVariable [QGVAR(StandUpActionID), -1]);
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// Restore animation
private "_animation";
_animation = switch (currentWeapon _player) do {
case "": {"amovpercmstpsnonwnondnon"};
case (primaryWeapon _player): {"amovpercmstpslowwrfldnon"};
case (handgunWeapon _player): {"amovpercmstpslowwpstdnon"};
default {"amovpercmstpsnonwnondnon"};
};
[_player, _animation, 2] call EFUNC(common,doAnimation);
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// Set variables to nil
_player setVariable [QGVAR(isSitting), nil];
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GVAR(seat) setVariable [QGVAR(seatOccupied), nil, true];
GVAR(seat) = nil;