ACE3/TO_MERGE/agm/Goggles/functions/fn_RainEffect.sqf

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/*
Name: AGM_Goggles_fnc_RainEffect
Author: Garth de Wet (LH)
Description:
Parameters:
Nothing
Returns:
Nothing
Example:
[] spawn AGM_Goggles_fnc_RainEffect;
*/
#include "\AGM_Goggles\script.sqf"
AGM_Goggles_RainDrops = objNull;
AGM_Goggles_Rain_Active = false;
_fnc_underCover = {
private ["_pos", "_unit"];
_unit = (_this select 0);
if (vehicle _unit != _unit && {!([_unit] call AGM_Core_fnc_isTurnedOut)}) exitWith {true};
_pos = eyePos _unit;
((positionCameraToWorld [0,0,1] select 2) < ((positionCameraToWorld [0,0,0] select 2) - 0.4)) || {(lineIntersects [_pos, _pos vectorAdd [0,0,15], _unit])}
};
private ["_lastRain"];
_lastRain = 0;
while {alive player} do {
sleep 0.5;
if (isNull(findDisplay 312)) then {
// Ignore if player is under water
if (!AGM_Goggles_EffectsActive || {underwater player}) exitWith{call AGM_Goggles_fnc_RemoveRainEffect;};
if (_lastRain != rain) then {
call AGM_Goggles_fnc_RemoveRainEffect;
_lastRain = rain;
// Rain is happening
if (_lastRain > 0.05 && {!([player] call _fnc_underCover)}) then {
AGM_Goggles_Rain_Active = true;
AGM_Goggles_RainDrops = "#particlesource" createVehicleLocal GetPos player;
AGM_Goggles_RainDrops setParticleClass "AGMRainEffect";
AGM_Goggles_RainDrops setDropInterval (0.07 * (1.1 - _lastRain));
AGM_Goggles_RainDrops attachTo [vehicle player,[0,0,0]];
};
}else{
if (_lastRain > 0.05) then {
if (AGM_Goggles_Rain_Active && {[player] call _fnc_underCover}) exitWith {
call AGM_Goggles_fnc_RemoveRainEffect;
};
if (!AGM_Goggles_Rain_Active) then {
_lastRain = -1;
};
};
};
}else{
if (AGM_Goggles_Rain_Active) then {
call AGM_Goggles_fnc_RemoveRainEffect;
};
};
};