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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
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class CfgPatches {
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class AGM_Parachute {
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units[] = {"AGM_NonSteerableParachute"};
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weapons[] = {"AGM_Altimeter"};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = "0.95";
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versionStr = "0.95";
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versionAr[] = {0,95,0};
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author[] = {"Garth 'LH' de Wet"};
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};
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};
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class CfgFunctions {
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class AGM_Parachute {
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class AGM_Parachute {
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file = "\AGM_Parachute\functions";
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class onEachFrame;
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class doLanding;
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class hideAltimeter;
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class showAltimeter;
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};
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};
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};
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class Extended_PostInit_EventHandlers {
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class AGM_Parachute {
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clientInit = "call compile preprocessFileLineNumbers '\AGM_Parachute\clientInit.sqf';";
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};
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};
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class AGM_Core_Default_Keys {
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class showAltimeterNew {
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displayName = "$STR_AGM_Parachute_showAltimeter";
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condition = "'AGM_Altimeter' in assignedItems _player";
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statement = "if (isNull (missionNamespace getVariable ['AGM_Parachute_AltimeterFnc', scriptNull])) then {[_player] call AGM_Parachute_fnc_showAltimeter} else {call AGM_Parachute_fnc_hideAltimeter}";
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exceptions[] = {"AGM_Drag_isNotDragging", "AGM_Medical_canTreat", "AGM_Interaction_isNotEscorting"};
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key = 24;
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shift = 0;
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control = 0;
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alt = 0;
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};
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};
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#include "RscTitles.hpp"
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class CfgWeapons {
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class ItemWatch;
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class AGM_Altimeter:ItemWatch {
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author = "$STR_AGM_Core_AGMTeam";
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descriptionShort = "$STR_AGM_Parachute_AltimeterDescription";
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displayName = "$STR_AGM_Parachute_AltimeterDisplayName";
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picture = "\AGM_Parachute\UI\watch_altimeter.paa";
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};
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};
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class CfgVehicles {
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class Box_NATO_Support_F;
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class AGM_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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class _xx_AGM_Altimeter {
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name = "AGM_Altimeter";
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count = 6;
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};
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};
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class TransportBackpacks {
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class _xx_AGM_NonSteerableParachute {
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backpack = "AGM_NonSteerableParachute";
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count = 4;
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};
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};
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};
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class B_Parachute;
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class AGM_NonSteerableParachute: B_Parachute {
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author = "$STR_AGM_Core_AGMTeam";
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scope = 2;
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displayName = "$STR_AGM_Parachute_NonSteerableParachute";
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//picture = "\A3\Characters_F\data\ui\icon_b_parachute_ca.paa"; // @todo
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//model = "\A3\Weapons_F\Ammoboxes\Bags\Backpack_Parachute"; // @todo
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backpackSimulation = "ParachuteNonSteerable"; //ParachuteSteerable
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ParachuteClass = "NonSteerable_Parachute_F";
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maximumLoad = 0;
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mass = 100;
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};
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class B_Soldier_05_f; class B_Pilot_F: B_Soldier_05_f {backpack = "AGM_NonSteerableParachute";};
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class I_Soldier_04_F; class I_pilot_F: I_Soldier_04_F {backpack = "AGM_NonSteerableParachute";};
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class O_helipilot_F; class O_Pilot_F: O_helipilot_F {backpack = "AGM_NonSteerableParachute";};
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};
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