ACE3/addons/rearm/functions/fnc_canTakeAmmo.sqf

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/*
* Author: GitHawk
* Check if a unit can pick up ammo.
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*
* Arguments:
* 0: Target <OBJECT>
* 1: Unit <OBJECT>
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*
* Return Value:
* Can Pick Up Ammo <BOOL>
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*
* Example:
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* [ammo_truck, player] call ace_rearm_fnc_canTakeAmmo
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*
* Public: No
*/
#include "script_component.hpp"
params ["_truck", "_unit"];
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(alive _unit)
&& {_unit isKindOf "CAManBase"}
&& {local _unit}
&& {alive _truck}
&& {(_truck distance _unit) < REARM_ACTION_DISTANCE}
&& {isNull (_unit getVariable [QGVAR(dummy), objNull])}
&& {[_unit, _truck, ["IsNotInside"]] call EFUNC(common,canInteractWith)} // manually added actions need this