2015-05-14 18:59:25 +00:00
|
|
|
class ACE_Settings {
|
|
|
|
//These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
|
|
|
|
class GVAR(airResistanceEnabled) {
|
|
|
|
value = 0;
|
|
|
|
typeName = "BOOL";
|
|
|
|
isClientSetable = 0;
|
|
|
|
};
|
|
|
|
class GVAR(allowComputerRangefinder) {
|
|
|
|
value = 1;
|
|
|
|
typeName = "BOOL";
|
|
|
|
isClientSetable = 0;
|
|
|
|
};
|
|
|
|
class GVAR(allowCompass) {
|
|
|
|
value = 1;
|
|
|
|
typeName = "BOOL";
|
|
|
|
isClientSetable = 0;
|
|
|
|
};
|
2015-12-17 10:00:46 +00:00
|
|
|
class GVAR(useAmmoHandling) {
|
|
|
|
value = 0;
|
|
|
|
typeName = "BOOL";
|
|
|
|
isClientSetable = 0;
|
|
|
|
};
|
2015-05-14 18:59:25 +00:00
|
|
|
};
|