2015-05-28 15:56:45 +00:00
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/*
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* Author: Garth 'L-H' de Wet
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* Detonates all attached deadman's switched triggered explosives.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* Handled by CBA
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*
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* Public: No
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*/
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#include "script_component.hpp"
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2015-07-18 05:36:47 +00:00
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2015-08-15 19:35:33 +00:00
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//NOTE: Extended_Killed_EventHandlers runs only where _unit is local
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params ["_unit"];
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TRACE_1("params",_unit);
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2015-07-18 05:36:47 +00:00
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2017-12-26 23:20:43 +00:00
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if (_unit == ace_player) then {
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// close cellphone if open
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closeDialog 0;
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};
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2016-12-14 20:06:32 +00:00
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// Exit if no item:
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if (({_x == "ACE_DeadManSwitch"} count (items _unit)) == 0) exitWith {};
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2015-07-18 05:36:47 +00:00
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2016-12-14 20:06:32 +00:00
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private _range = getNumber (configFile >> "CfgWeapons" >> "ACE_DeadManSwitch" >> QGVAR(range));
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private _deadman = [_unit, "DeadManSwitch"] call FUNC(getPlacedExplosives);
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TRACE_2("placed",_deadman,_range);
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2015-05-28 15:56:45 +00:00
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{
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2017-05-10 16:28:44 +00:00
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[_unit, _range, _x, "ACE_DeadManSwitch"] call FUNC(detonateExplosive);
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2015-08-15 19:35:33 +00:00
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} forEach _deadman;
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2016-02-05 05:55:29 +00:00
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//Handle deadman connected to explosive in inventory
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private _connectedInventoryExplosive = _unit getVariable [QGVAR(deadmanInvExplosive), ""];
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if (_connectedInventoryExplosive != "") then {
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if (!(_connectedInventoryExplosive in (magazines _unit))) exitWith {};
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//Remove mag and reset variable
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_unit removeMagazine _connectedInventoryExplosive;
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_unit setVariable [QGVAR(deadmanInvExplosive), "", true];
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private _ammo = getText (configFile >> "CfgMagazines" >> _connectedInventoryExplosive >> "ammo");
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TRACE_2("deadman inventory",_connectedInventoryExplosive,_ammo);
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private _magazineTrigger = configFile >> "CfgMagazines" >> _connectedInventoryExplosive >> "ACE_Triggers" >> "DeadmanSwitch";
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if (isText (_magazineTrigger >> "ammo")) then {
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_ammo = getText (_magazineTrigger >> "ammo");
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};
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private _explosive = createVehicle [_ammo, (getPos _unit), [], 0, "NONE"];
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_explosive setPosASL (getPosASL _unit);
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2017-05-10 16:28:44 +00:00
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[_unit, -1, [_explosive, 0.5], "ACE_DeadManSwitch"] call FUNC(detonateExplosive); //Explode, ignoring range, with a 0.5 second delay
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2016-02-05 05:55:29 +00:00
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};
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