ACE3/addons/laser/XEH_postInit.sqf

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#include "script_component.hpp"
if (hasInterface) then {
#include "initKeybinds.sqf"
GVAR(pfID) = -1;
["ace_settingsInitialized", {
["turret", LINKFUNC(showVehicleHud), false] call CBA_fnc_addPlayerEventHandler;
["vehicle", LINKFUNC(showVehicleHud), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag
// Add UAV Control Compatibility
["ACE_controlledUAV", {
params ["_UAV", "_seatAI", "_turret", "_position"];
TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position);
if (!isNull _seatAI) then {
[_seatAI] call FUNC(showVehicleHud);
} else {
[ace_player] call FUNC(showVehicleHud);
};
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;
};
// Global Laser EHs
["ace_laserOn", {
params ["_uuid", "_args"];
TRACE_2("ace_laserOn eh",_uuid,_args);
[GVAR(laserEmitters), _uuid, _args] call CBA_fnc_hashSet;
}] call CBA_fnc_addEventHandler;
["ace_laserOff", {
params ["_uuid"];
TRACE_1("ace_laserOn eh",_uuid);
if ([GVAR(laserEmitters), _uuid] call CBA_fnc_hashHasKey) then {
[GVAR(laserEmitters), _uuid] call CBA_fnc_hashRem;
};
}] call CBA_fnc_addEventHandler;
[QGVAR(updateCode), {
params ["_uuid", "_newCode"];
TRACE_2("ace_laser_updateCode eh",_uuid,_newCode);
if ([GVAR(laserEmitters), _uuid] call CBA_fnc_hashHasKey) then {
private _laserArray = [GVAR(laserEmitters), _uuid] call CBA_fnc_hashGet;
TRACE_2("updating",_newCode,_laserArray select 4);
_laserArray set [4, _newCode];
};
}] call CBA_fnc_addEventHandler;
// Shows detector and mine posistions in 3d when debug is on
#ifdef DRAW_LASER_INFO
addMissionEventHandler ["Draw3D", {_this call FUNC(dev_drawVisibleLaserTargets)}];
#endif