2016-02-02 14:03:06 +00:00
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,1};
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specular[] = {0.16,0.16,0.16,0};
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specularPower = 100;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1 {
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2016-02-02 14:45:57 +00:00
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texture = "z\ace\addons\refuel\data\nozzle_nohq.paa";
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2016-02-02 14:03:06 +00:00
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage2 {
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage3 {
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage4 {
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2016-02-02 14:45:57 +00:00
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texture = "z\ace\addons\refuel\data\nozzle_as.paa";
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2016-02-02 14:03:06 +00:00
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage5 {
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2016-02-02 14:45:57 +00:00
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texture = "z\ace\addons\refuel\data\nozzle_smdi.paa";
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2016-02-02 14:03:06 +00:00
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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class Stage6 {
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texture = "#(ai,64,64,1)fresnel(1,0.7)";
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uvSource = "none";
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};
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class Stage7 {
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texture = "a3\data_f\env_co.paa";
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useWorldEnvMap = "true";
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uvSource = "tex";
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class uvTransform {
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,0};
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pos[] = {0,0,0};
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};
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};
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