ACE3/addons/captives/functions/fnc_canUnloadCaptive.sqf

23 lines
655 B
Plaintext
Raw Normal View History

#include "script_component.hpp"
2015-02-03 02:04:50 +00:00
/*
* Author: commy2
* Check if the unit can unload a captive from the vehicle.
*
* Arguments:
* 0: Unit that wants to unload a captive (player) <OBJECT>
* 1: A captive loaded in a vehicle <OBJECT>
2015-02-03 02:04:50 +00:00
*
* Return Value:
* The return value <BOOL>
*
* Example:
* [player, bob] call ACE_captives_fnc_canUnloadCaptive;
2015-02-03 02:04:50 +00:00
*
* Public: No
*/
params ["_player", "_unit"];
2015-02-03 02:04:50 +00:00
// Don't show "Unload Captive" if unit is unconscious (already has "Unload Patient")
(vehicle _unit != _unit) && {vehicle _player == _player} && {_unit getVariable [QGVAR(isHandcuffed), false]} && {!(_unit getVariable ["ACE_isUnconscious", false])}