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70 lines
1.9 KiB
Plaintext
70 lines
1.9 KiB
Plaintext
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/**
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* fn_assignFractures.sqf
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* @Descr: N/A
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* @Author: Glowbal
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*
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* @Arguments: []
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* @Return:
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* @PublicAPI: false
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*/
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#include "script_component.hpp"
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private ["_unit", "_amountOfDamage", "_typeOfInjury", "_bodyPartn","_amountOfBrokenBones","_fractures","_size","_selection"];
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_unit = _this select 0;
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_amountOfDamage = _this select 1;
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_typeOfInjury = _this select 2;
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_bodyPartn = _this select 3;
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_amountOfBrokenBones = 1;
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_size = 1;
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if (_amountOfDamage > 0.05) then {
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switch (_typeOfInjury) do {
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case "Bullet": {
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_amountOfBrokenBones = 1;
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_size = round(random(2));
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};
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case "Grenade": {
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_amountOfBrokenBones = 1;
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_size = round(random(2));
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if (_size < 1) then {
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_size = 1;
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};
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};
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case "Explosive": {
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_amountOfBrokenBones = 1;
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_size = round(random(2));
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if (_size < 1) then {
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_size = 1;
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};
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};
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case "Shell": {
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_amountOfBrokenBones = 1;
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_size = round(random(2));
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if (_size < 1) then {
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_size = 1;
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};
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};
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case "Unknown": {
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_amountOfBrokenBones = 1;
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_size = round(random(1));
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};
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case "Crash": {
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_amountOfBrokenBones = 0;
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_size = round(random(0));
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};
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default {
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_amountOfBrokenBones = 1;
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_size = round(random(1));
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};
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};
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if (_size > 2) then {
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_size = 3;
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};
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_fractures = [_unit,QGVAR(fractures)] call EFUNC(common,getDefinedVariable);
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_selection = _fractures select _bodyPartn;
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_selection set [ _size, (_selection select _size) + _amountOfBrokenBones ];
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_fractures set [ _bodyPartn , _selection];
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[_unit, QGVAR(fractures),_fractures] call EFUNC(common,setDefinedVariable);
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};
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