2021-10-14 15:46:43 +00:00
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#include "script_component.hpp"
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// Exit on Headless Client
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if !(hasInterface) exitWith {};
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["ace_settingsInitialized", {
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// Exit if module is disabled
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if (XGVAR(mode) == 0) exitWith {};
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// Exit if all Selective Modes are Disabled
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if (XGVAR(mode) == 3 &&
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{XGVAR(modeSelectiveFoot) == 0} &&
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{XGVAR(modeSelectiveLand) == 0} &&
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{XGVAR(modeSelectiveAir) == 0} &&
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{XGVAR(modeSelectiveSea) == 0}/* &&
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{GVAR(modeSelectiveUAV) == 0}*/
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) exitWith {
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WARNING("Selective mode enabled, but all sub-modes are disabled.")
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};
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// Exit if third person view is not available
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2024-01-14 20:49:06 +00:00
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if (difficultyOption "thirdPersonView" != 1) exitWith {
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2021-10-14 15:46:43 +00:00
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WARNING("View Restriction is enabled, but 3rd person is disabled with server difficulty.");
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};
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// Add Event Handler for changing camera - also happens on spawn
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["cameraView", {
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[_this select 1, cameraOn] call FUNC(changeCamera);
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}] call CBA_fnc_addPlayerEventHandler;
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// Add Event Hander for exiting and entering a vehicle when on Selective mode - cameraView does not fire on simple enter/exit
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if (XGVAR(mode) == 3) then {
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["vehicle", {
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[cameraView, _this select 1] call FUNC(changeCamera);
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}] call CBA_fnc_addPlayerEventHandler;
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};
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}] call CBA_fnc_addEventHandler;
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