ACE3/addons/explosives/functions/fnc_dialPhone.sqf

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Dials the number passed and detonates the explosive.
*
* Arguments:
* 0: Unit to do dialing <OBJECT>
* 1: Code to dial <STRING>
*
* Return Value:
* None
*
* Example:
* [ace_player,"2131"] call ACE_explosives_fnc_dialPhone;
*
* Public: Yes
*/
2015-08-15 19:35:33 +00:00
params ["_unit", "_code"];
TRACE_2("params",_unit,_code);
if (_unit getVariable [QGVAR(Dialing),false]) exitWith {};
if !(alive _unit) exitWith {};
_unit setVariable [QGVAR(Dialing), true, true];
private _ran = (ceil(random 8)) + 1;
private _arr = [];
for "_i" from 1 to _ran do {
_arr = _arr + ['.','..','...',''];
};
if (_unit == ace_player) then {
ctrlSetText [1400,"Calling"];
[FUNC(dialingPhone), 0.25, [_unit,4,_arr,_code]] call CALLSTACK(CBA_fnc_addPerFrameHandler);
} else {
private _explosive = [_code] call FUNC(getSpeedDialExplosive);
if ((count _explosive) > 0) then {
[{
playSound3D [QUOTE(PATHTO_R(Data\Audio\Cellphone_Ring.wss)),objNull, false, getPosASL (_this select 1),3.16228,1,75];
(_this select 0) setVariable [QGVAR(Dialing), false, true];
}, [_unit,_explosive select 0], 0.25 * (count _arr - 4)] call CBA_fnc_waitAndExecute;
[_explosive select 0,(0.25 * (count _arr - 1)) + (_explosive select 2), "ACE_Cellphone", _unit] call FUNC(startTimer);
};
};