2015-02-04 00:16:47 +00:00
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/*
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* Author: Garth 'L-H' de Wet
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* Sets the speed dial for the UI.
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*
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* Arguments:
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* 0: Whether to increase or decrease speed dial index <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [true] call ACE_explosives_fnc_setSpeedDial; // increase
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* [false] call ACE_explosives_fnc_setSpeedDial; // decrease
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*
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* Public: No
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*/
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2016-05-03 00:32:44 +00:00
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#include "script_component.hpp"
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2015-02-04 00:16:47 +00:00
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private ["_speedDial", "_amount"];
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2015-08-15 19:35:33 +00:00
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2015-02-04 00:16:47 +00:00
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_speedDial = ace_player getVariable [QGVAR(SpeedDial), []];
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if (count _speedDial == 0) exitWith {};
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_amount = if((_this select 0))then{1}else{-1};
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2015-02-19 13:30:01 +00:00
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GVAR(CurrentSpeedDial) = (GVAR(CurrentSpeedDial) + _amount + count _speedDial) mod (count _speedDial);
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2015-02-04 00:16:47 +00:00
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ctrlSetText [1400,(_speedDial select GVAR(CurrentSpeedDial)) select 1];
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ctrlSetText [1401,(_speedDial select GVAR(CurrentSpeedDial)) select 0];
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