2015-03-14 12:51:23 +00:00
|
|
|
|
|
|
|
class CfgVehicles {
|
|
|
|
class ThingX;
|
|
|
|
class ReammoBox_F: ThingX {
|
2015-03-16 13:31:16 +00:00
|
|
|
XEH_ENABLED;
|
2015-03-14 12:51:23 +00:00
|
|
|
GVAR(canDrag) = 0;
|
|
|
|
GVAR(dragPosition[]) = {0,1,1};
|
|
|
|
GVAR(dragDirection) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Slingload_base_F: ReammoBox_F {
|
|
|
|
GVAR(canDrag) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
class EAST_Box_Base: ReammoBox_F {
|
|
|
|
GVAR(canDrag) = 1;
|
|
|
|
};
|
|
|
|
class IND_Box_Base: ReammoBox_F {
|
|
|
|
GVAR(canDrag) = 1;
|
|
|
|
};
|
|
|
|
/*class FIA_Box_Base_F: ReammoBox_F {
|
|
|
|
GVAR(canDrag) = 1;
|
|
|
|
};*/
|
|
|
|
class NATO_Box_Base: ReammoBox_F {
|
|
|
|
GVAR(canDrag) = 1;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Remove Larger crate dragging support.
|
|
|
|
// Would be better to allow some sort of joint push/drag functionality
|
|
|
|
// Requiring 2 units to access the larger crates and attaching them together (a crappy method of doing it)
|
|
|
|
// in order to move the bigger ones. Currently simply remove support.
|
|
|
|
// I believe these crates are currently broken (hitbox doesn't work or something) in 1.22 (2014-07-04)
|
|
|
|
class Box_East_AmmoVeh_F: EAST_Box_Base {
|
|
|
|
GVAR(canDrag) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Box_NATO_AmmoVeh_F: NATO_Box_Base {
|
|
|
|
GVAR(canDrag) = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
class Box_IND_AmmoVeh_F: IND_Box_Base {
|
|
|
|
GVAR(canDrag) = 0;
|
|
|
|
};
|
|
|
|
};
|