ACE3/addons/overpressure/functions/fnc_firedEHBB.sqf

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/*
* Author: joko // Jonas
*
* Handle fire of local launchers
*
* Arguments:
* 0: Unit that fired <OBJECT>
* 1: Weapon fired <STRING>
* 2: Muzzle <STRING>
* 3: Mode <STRING>
* 4: Ammo <STRING>
* 5: Magazine <STRING>
* 6: Projectile <OBJECT>
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*
* Return value:
* None
*/
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#include "script_component.hpp"
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private ["_damage","_varName"];
params ["", "_weapon", "", "", "_ammo", "_magazine", ""];
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// Bake variable name and check if the variable exists, call the caching function otherwise
_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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_damage = if (isNil _varName) then {
([_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues)) select 2;
} else {
(missionNameSpace getVariable _varName) select 2;
};
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if (_damage > 0) then {
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_this call DFUNC(fireLauncherBackblast)
};