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28 lines
1.1 KiB
Plaintext
28 lines
1.1 KiB
Plaintext
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/*
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* Author: Karel Moricky, modified by Alganthe
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* Update camera position
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* Modernized a bit, modified vars to fit arsenal rewrite.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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GVAR(cameraPosition) params ["_distance", "_dirH", "_dirV"];
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[GVAR(cameraHelper), [_dirH + 180, - _dirV, 0]] call bis_fnc_setobjectrotation;
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GVAR(cameraHelper) attachTo [GVAR(center), GVAR(cameraPosition) select 3, ""]; //--- Reattach for smooth movement
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GVAR(camera) setPos (GVAR(cameraHelper) modelToWorld [0, -_distance, 0]);
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GVAR(camera) setVectorDirAndUp [vectorDir GVAR(cameraHelper), vectorUp GVAR(cameraHelper)];
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//--- Make sure the camera is not underground
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if ((getPosAsl GVAR(camera) select 2) < (getPosAsl GVAR(center) select 2)) then {
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private _disCoef = ((getPosAsl GVAR(cameraHelper) select 2) - (getPosAsl GVAR(center) select 2)) / ((getPosAsl GVAR(cameraHelper) select 2) - (getPosAsl GVAR(camera) select 2) + 0.001);
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GVAR(camera) setPos (GVAR(cameraHelper) modelToWorldVisual [0, -_distance * _disCoef, 0]);
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};
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