ACE3/addons/minedetector/XEH_postInit.sqf

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#include "script_component.hpp"
// Create a dictionary to store detector configs
GVAR(detectorConfigs) = call CBA_fnc_createNamespace;
// Create a dictionary of detectable classnames
GVAR(detectableClasses) = call CBA_fnc_createNamespace;
{
if ((getNumber (_x >> QGVAR(detectable))) == 1) then {
GVAR(detectableClasses) setVariable [configName _x, true];
};
} forEach (configProperties [configFile >> "CfgVehicles", "isClass _x", true]);
{
if ((getNumber (_x >> QGVAR(detectable))) == 1) then {
GVAR(detectableClasses) setVariable [configName _x, true];
};
} forEach (configProperties [configFile >> "CfgAmmo", "isClass _x", true]);
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[QGVAR(enableDetector), FUNC(enableDetector)] call CBA_fnc_addEventHandler;
[QGVAR(disableDetector), FUNC(disableDetector)] call CBA_fnc_addEventHandler;
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// Shows detector and mine posistions in 3d when debug is on
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#ifdef DEBUG_MODE_FULL
GVAR(debugDetector) = [];
addMissionEventHandler ["Draw3D", {
if (GVAR(debugDetector) isEqualTo []) exitWith {};
GVAR(debugDetector) params ["_detectorPointAGL", "_mines"];
drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", [0,0,1,1], _detectorPointAGL, 1, 1, 0, "detector", 1, 0.02, "PuristaMedium"];
{
private _name = format ["%1@%2", typeOf _x, (floor ((_x distance _detectorPointAGL) * 10)) / 10];
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if ((getNumber (configFile >> "CfgVehicles" >> (typeOf _x) >> QGVAR(detectable))) == 1) then {
drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", [1,0,0,1], (ASLtoAGL (getPosASL _x)), 1, 1, 0, _name, 1, 0.02, "PuristaMedium"];
} else {
drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", [1,1,0,1], (ASLtoAGL (getPosASL _x)), 1, 1, 0, _name, 1, 0.02, "PuristaMedium"];
};
} forEach _mines;
}];
#endif