ACE3/optionals/tracers/data/slx_whitetracer_material.rvmat

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ambient[] = {1, 0.98, 0.98, 1};
diffuse[] = {1, 0.98, 0.98, 1};
forcedDiffuse[] = {1, 0.98, 0.98, 1};
emmisive[] = {250, 250, 400, 1};
specular[] = {0, 0, 0, 0};
specularPower = 0.0;
renderFlags[] = {"NoZWrite", "NoAlphaWrite", "AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";