2019-10-08 15:45:09 +00:00
|
|
|
#include "script_component.hpp"
|
|
|
|
/*
|
|
|
|
* Author: PabstMirror, Glowbal
|
|
|
|
* Determines if damage is fatal
|
|
|
|
*
|
|
|
|
* Arguments:
|
|
|
|
* 0: The Unit <OBJECT>
|
|
|
|
* 1: Part No <NUMBER>
|
|
|
|
* 2: Damage Array - QGVAR(medical,bodyPartDamage) <ARRAY>
|
|
|
|
* 3: New Damage <NUMBER>
|
|
|
|
*
|
|
|
|
* ReturnValue:
|
|
|
|
* Was Fatal <BOOL>
|
|
|
|
*
|
|
|
|
* Example:
|
|
|
|
* [player, 0, 1.4, 0.7] call ace_medical_damage_fnc_determineIfFatal
|
|
|
|
*
|
|
|
|
* Public: No
|
|
|
|
*/
|
|
|
|
|
|
|
|
params ["_unit", "_part", "_bodyPartDamage", "_woundDamage"];
|
|
|
|
|
|
|
|
if (_part > 1) exitWith { false };
|
|
|
|
|
|
|
|
scopeName "main";
|
|
|
|
|
|
|
|
if (EGVAR(medical,fatalDamageSource) in [0, 2]) then {
|
|
|
|
// Emulate damage to vital organs - Original rewrite logic, only powerfull headshots or random torso shots
|
|
|
|
if (_part == 0 && {_woundDamage >= HEAD_DAMAGE_THRESHOLD}) exitWith {
|
|
|
|
// Fatal damage to the head is guaranteed death
|
|
|
|
TRACE_1("determineIfFatal: lethal headshot",_woundDamage);
|
|
|
|
true breakOut "main";
|
|
|
|
};
|
|
|
|
if (_part == 1 && {_woundDamage >= ORGAN_DAMAGE_THRESHOLD} && {random 1 < HEART_HIT_CHANCE}) exitWith {
|
|
|
|
// Fatal damage to torso has various results based on organ hit - Heart shot is lethal
|
|
|
|
TRACE_1("determineIfFatal: lethal heartshot",_woundDamage);
|
|
|
|
true breakOut "main";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
if (EGVAR(medical,fatalDamageSource) in [1, 2]) then {
|
|
|
|
// Sum of trauma to critical areas can be fatal (e.g. many small hits)
|
|
|
|
private _damageThreshold = if (isPlayer _unit) then { EGVAR(medical,playerDamageThreshold) } else { EGVAR(medical,AIDamageThreshold) };
|
|
|
|
private _headThreshhold = 1.25 * _damageThreshold;
|
|
|
|
private _bodyThreshhold = 1.5 * _damageThreshold;
|
|
|
|
|
|
|
|
_bodyPartDamage params ["_headDamage", "_bodyDamage"];
|
|
|
|
|
|
|
|
private _vitalDamage = ((_headDamage - _headThreshhold) max 0) + ((_bodyDamage - _bodyThreshhold) max 0);
|
2019-10-20 16:14:31 +00:00
|
|
|
private _chanceFatal = 1 - exp -((_vitalDamage/FATAL_SUM_DAMAGE_WEIBULL_L)^FATAL_SUM_DAMAGE_WEIBULL_K);
|
2019-10-08 15:45:09 +00:00
|
|
|
TRACE_3("",_bodyPartDamage,_vitalDamage,_chanceFatal);
|
|
|
|
|
|
|
|
if (_chanceFatal > random 1) exitWith {
|
|
|
|
TRACE_1("determineIfFatal: lethal trauma",_woundDamage);
|
|
|
|
true breakOut "main";
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
false
|
|
|
|
|