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48 lines
1.9 KiB
Plaintext
48 lines
1.9 KiB
Plaintext
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#include "..\script_component.hpp"
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/*
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* Author: LorenLuke
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* Simulates an indirect shot on a target of known height with given drag, wind, and atmospheric conditions
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*
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* Arguments:
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* 0: Gun Elevation Angle; milliradians <NUMBER>
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* 1: Relative Target Height; meters, relative to gun altitude (positive means target higher than gun) <NUMBER>
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* 2: Muzzle Velocity; meters/second <NUMBER>
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* 3: Air Friction; meters^-1 [(m/s^2)/(m^2/s^2)] <NUMBER>
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* 4: Cross wind; meters/second (negative is Right to Left) <NUMBER>
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* 5: Tail wind; meters/second (negative is flying against the wind) <NUMBER>
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* 6: Temperature; degrees Celsius <NUMBER>
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* 7: Atmospheric Density; kg/(meters^3) <NUMBER>
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*
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* Return Value:
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* array of returns <ARRAY>
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* 0: Deflection Adjustment To Hit; Milliradians (negative is Left) <NUMBER>
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* 1: Distance of Shot; meters <NUMBER>
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* 2: Time of Flight; seconds <NUMBER>
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*
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* Example:
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* [900, 10, 200, -0.0001, 4, 0, 15, 1.225] call ace_artilleryTables_fnc_simulateShot
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*
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* Public: No
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*/
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params ["_angle", "_targetHeight", "_muzzleVelocity", ["_airFriction", 0], ["_crossWind", 0], ["_tailWind", 0], ["_temperature", 15], ["_atmosphericDensity", 1.225]];
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//DEFAULT_AIR_FRICTION == -0.00006
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//MK6_82mm_AIR_FRICTION == -0.0001
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if (_airFriction != 0) then {
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_muzzleVelocity = [_muzzleVelocity, _temperature, _atmosphericDensity] call FUNC(calculateMuzzleVelocity);
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};
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private _atmosphericDensityRatio = _atmosphericDensity / 1.225;
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private _radAngle = rad(_angle / DEGTOMILS);
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TRACE_8("callExtension:artillery:simulate_shot",_radAngle,_targetHeight,_muzzleVelocity,_airFriction,_crossWind,_tailWind,_temperature,_atmosphericDensityRatio);
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(
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"ace" callExtension ["artillery:simulate_shot", [_radAngle, _targetHeight, _muzzleVelocity, _airFriction, _crossWind, _tailWind, _temperature, _atmosphericDensityRatio]]
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) params ["_data", "_code"];
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TRACE_1("",_code)
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//[xDeviation, yDistance, timeOfFlight]
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parseSimpleArray _data
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