ACE3/optionals/noactionmenu/CfgActions.hpp

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class CfgActions {
// to pistol
class None;
class HandGunOn: None {
show = 0;
};
// to rifle
class HandGunOff: None {
show = 0;
};
// to launcher, (also used for binoculars?)
class SwitchWeapon: None {
show = 0;
};
class SwitchMagazine: SwitchWeapon {
show = 1;
};
// no idea, probably unused
class HideWeapon: SwitchWeapon {
show = 0;
};
};