ACE3/addons/atragmx/functions/fnc_calculate_solution.sqf

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/*
* Author: Ruthberg
* Calculates the fireing solution
*
* Arguments:
* 0: Scope base angle <NUMBER>
* 1: Bullet mass <NUMBER>
* 2: Bore height <NUMBER>
* 3: air friction <NUMBER>
* 4: muzzle velocity <NUMBER>
* 5: temperature <NUMBER>
* 6: barometric pressure <NUMBER>
* 7: relative humidity <NUMBER>
* 8: simulation steps <NUMBER>
* 9: wind speed <NUMBER>
* 10: wind direction <NUMBER>
* 11: inclination angle <NUMBER>
* 12: target speed <NUMBER>
* 13: target range <NUMBER>
* 14: ballistic coefficient <NUMBER>
* 15: drag model <NUMBER>
* 16: atmosphere model <STRING>
* 17: Store range card data? <BOOL>
*
* Return Value:
* 0: Elevation <NUMBER>
* 1: Windage <NUMBER>
* 2: Lead <NUMBER>
* 3: Time of fligth <NUMBER>
* 4: Remaining velocity <NUMBER>
* 4: Remaining kinetic energy <NUMBER>
*
* Example:
* call ace_atragmx_calculate_target_range_assist
*
* Public: No
*/
#include "script_component.hpp"
private ["_scopeBaseAngle", "_bulletMass", "_boreHeight", "_airFriction", "_muzzleVelocity", "_temperature", "_barometricPressure", "_relativeHumidity", "_simSteps", "_windSpeed", "_windDirection", "_inclinationAngle", "_targetSpeed", "_targetRange", "_bc", "_dragModel", "_atmosphereModel", "_storeRangeCardData"];
_scopeBaseAngle = _this select 0;
_bulletMass = _this select 1;
_boreHeight = _this select 2;
_airFriction = _this select 3;
_muzzleVelocity = _this select 4;
_temperature = _this select 5;
_barometricPressure = _this select 6;
_relativeHumidity = _this select 7;
_simSteps = _this select 8;
_windSpeed = _this select 9;
_windDirection = _this select 10;
_inclinationAngle = _this select 11;
_targetSpeed = _this select 12;
_targetRange = _this select 13;
_bc = _this select 14;
_dragModel = _this select 15;
_atmosphereModel = _this select 16;
_storeRangeCardData = _this select 17;
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private ["_bulletPos", "_bulletVelocity", "_bulletAccel", "_bulletSpeed", "_gravity", "_deltaT"];
_bulletPos = [0, 0, 0];
_bulletVelocity = [0, 0, 0];
_bulletAccel = [0, 0, 0];
_bulletSpeed = 0;
_gravity = [0, sin(_scopeBaseAngle + _inclinationAngle) * -9.80665, cos(_scopeBaseAngle + _inclinationAngle) * -9.80665];
_deltaT = 1 / _simSteps;
private ["_elevation", "_windage", "_lead", "_TOF", "_trueVelocity", "_trueSpeed", "_kineticEnergy"];
_elevation = 0;
_windage = 0;
_lead = 0;
_TOF = 0;
_trueVelocity = [0, 0, 0];
_trueSpeed = 0;
private ["_n", "_range", "_rangeFactor"];
_n = 0;
_range = 0;
_rangeFactor = 1;
if (_storeRangeCardData) then {
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if (GVAR(currentUnit) != 2) then {
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_rangeFactor = 1.0936133;
};
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GVAR(rangeCardData) = [];
};
private ["_wind"];
_wind = [cos(270 - _windDirection * 30) * _windSpeed, sin(270 - _windDirection * 30) * _windSpeed, 0];
if ((missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) && (missionNamespace getVariable [QEGVAR(advanced_ballistics,AdvancedAirDragEnabled), false])) then {
_bc = [_bc, _temperature, _barometricPressure, _relativeHumidity, _atmosphereModel] call EFUNC(advanced_ballistics,calculateAtmosphericCorrection);
};
_TOF = 0;
_bulletPos set [0, 0];
_bulletPos set [1, 0];
_bulletPos set [2, -(_boreHeight / 100)];
_bulletVelocity set [0, 0];
_bulletVelocity set [1, Cos(_scopeBaseAngle) * _muzzleVelocity];
_bulletVelocity set [2, Sin(_scopeBaseAngle) * _muzzleVelocity];
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while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do {
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_bulletSpeed = vectorMagnitude _bulletVelocity;
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_trueVelocity = _bulletVelocity vectorDiff _wind;
_trueSpeed = vectorMagnitude _trueVelocity;
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if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
if (missionNamespace getVariable [QEGVAR(advanced_ballistics,AdvancedAirDragEnabled), false]) then {
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private ["_drag"];
_drag = -1 * ([_dragModel, _bc, _trueSpeed] call EFUNC(advanced_ballistics,calculateRetardation));
_bulletAccel = (vectorNormalized _trueVelocity) vectorMultiply (_drag);
};
} else {
_bulletAccel = _trueVelocity vectorMultiply (_trueSpeed * _airFriction);
};
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_bulletAccel = _bulletAccel vectorAdd _gravity;
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_bulletVelocity = _bulletVelocity vectorAdd (_bulletAccel vectorMultiply _deltaT);
_bulletPos = _bulletPos vectorAdd (_bulletVelocity vectorMultiply _deltaT);
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_TOF = _TOF + _deltaT;
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if (_storeRangeCardData) then {
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_range = GVAR(rangeCardStartRange) + _n * GVAR(rangeCardIncrement);
if ((_bulletPos select 1) * _rangeFactor >= _range && _range <= GVAR(rangeCardEndRange)) then {
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if ((_bulletPos select 1) > 0) then {
_elevation = - atan((_bulletPos select 2) / (_bulletPos select 1));
_windage = - atan((_bulletPos select 0) / (_bulletPos select 1));
};
if (_range != 0) then {
_lead = (_targetSpeed * _TOF) / (Tan(3.38 / 60) * _range);
};
_kineticEnergy = 0.5 * (_bulletMass / 1000 * (_bulletSpeed ^ 2));
_kineticEnergy = _kineticEnergy * 0.737562149;
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GVAR(rangeCardData) set [_n, [_range, _elevation * 60, _windage * 60, _lead, _TOF, _bulletSpeed, _kineticEnergy]];
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_n = _n + 1;
};
};
};
if ((_bulletPos select 1) > 0) then {
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_elevation = - atan((_bulletPos select 2) / (_bulletPos select 1));
_windage = - atan((_bulletPos select 0) / (_bulletPos select 1));
};
if (_targetRange != 0) then {
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_lead = (_targetSpeed * _TOF) / (Tan(3.38 / 60) * _targetRange);
};
_kineticEnergy = 0.5 * (_bulletMass / 1000 * (_bulletSpeed ^ 2));
_kineticEnergy = _kineticEnergy * 0.737562149;
[_elevation * 60, _windage * 60, _lead, _TOF, _bulletSpeed, _kineticEnergy]