ACE3/addons/resting/CfgSounds.hpp

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class CfgSounds {
class GVAR(rest)
{
name=QGVAR(rest);
sound[]={QUOTE(PATHTOF(sounds\weaponrest_rest.wav)),1,1};
titles[]={};
};
class GVAR(unrest)
{
name=QGVAR(unrest);
sound[]={QUOTE(PATHTOF(sounds\weaponrest_unrest.wav)),1,1};
titles[]={};
};
};