2015-01-13 23:52:37 +00:00
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class CfgAmmo {
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2015-04-06 16:14:56 +00:00
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class BulletBase;
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class B_20mm;
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class ACE_20mm_HEDP : B_20mm {
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hit = 80;
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2015-04-06 19:54:06 +00:00
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indirectHit = 12;
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indirectHitRange = 2; //2;
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caliber = 1.4;
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tracerStartTime = 0.02;
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2015-04-06 16:14:56 +00:00
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timeToLive = 40;
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2015-04-06 19:54:06 +00:00
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explosive = 1.8;
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2015-04-06 16:14:56 +00:00
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};
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2015-02-14 08:36:35 +00:00
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// adjust minigun caliber and deflection to other ammo
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2015-01-13 23:52:37 +00:00
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class SubmunitionBullet;
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class B_65x39_Minigun_Caseless: SubmunitionBullet {
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caliber = 1;
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2015-02-14 08:36:35 +00:00
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deflecting = 15;
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2015-01-13 23:52:37 +00:00
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};
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class B_762x51_Minigun_Tracer_Red: SubmunitionBullet {
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caliber = 1.6;
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2015-02-14 08:36:35 +00:00
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deflecting = 15;
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2015-01-13 23:52:37 +00:00
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};
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2015-02-14 08:36:35 +00:00
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// also adjust tracer, "muh lightshow"; also adjust splash damage radius
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2015-01-13 23:52:37 +00:00
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class Gatling_30mm_HE_Plane_CAS_01_F: BulletBase {
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hit = 80;
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indirectHit = 12;
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2015-02-14 08:36:35 +00:00
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indirectHitRange = 3; //2;
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2015-01-13 23:52:37 +00:00
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caliber = 1.4;
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deflecting = 3;
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fuseDistance = 3;
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tracerStartTime = 0.02;
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2015-04-06 16:14:56 +00:00
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timeToLive = 40;
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2015-01-13 23:52:37 +00:00
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};
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2015-02-14 08:36:35 +00:00
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// helper projectiles to simulate a rof > fps
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2015-01-13 23:52:37 +00:00
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class ACE_Gatling_30mm_HE_Plane_CAS_01_Deploy: Gatling_30mm_HE_Plane_CAS_01_F {
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simulation = "shotSubmunitions";
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triggerTime = 0;
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submunitionAmmo = "ACE_Gatling_30mm_HE_Plane_CAS_01_Sub";
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submunitionConeType[] = {"custom", {{0,0}, {0,0}, {0,0}} };
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};
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2015-02-14 08:36:35 +00:00
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class ACE_Gatling_30mm_HE_Plane_CAS_01_Sub: Gatling_30mm_HE_Plane_CAS_01_F {};
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// adjust damage and splash damage, closer to bluefor gatling with same caliber
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2015-01-13 23:52:37 +00:00
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class Cannon_30mm_HE_Plane_CAS_02_F: Gatling_30mm_HE_Plane_CAS_01_F {
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2015-02-14 08:36:35 +00:00
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hit = 70; //40;
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indirectHit = 11; //14;
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2015-01-13 23:52:37 +00:00
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indirectHitRange = 3;
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};
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};
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